How to Create an Inspiring Blood-Cell Composite using Cinema4D and Photoshop

  • 4 Read Time(minutes)
  • 5/5 Difficulty
  • 3D Application

In this brief tutorial, László Magyar a.k.a. Lacza will take you on a trip to the lands of 3D-modeling. He’ll guide you through the steps of how he created one of his artworks called Morbus. This tutorial is for more advanced users of Cinema4D, as it doesn’t cover all the little details – it only focuses on the main stages of creation so you can understand and memorize the process. All the rest depends on your creativity. Please enjoy this short tutorial and let us know in the comments if you are stuck somewhere, we’ll be glad to help!

Step 1

As a first step, I drew some spheres and with the help of the Magnet Tool in Cinema 4D, I morphed them a little to make them asymmetrical, as no cells look the same.


After that, I multiplied them a couple of times with the Cloner with randomizing setting turned on for maximum effect.


Step 2

After creating the main cells, I used the exact same process for the smaller cells.


Here is the result.


Step 3

One of the toughest jobs was to mix the textures to get the desired result. I had to test a number of times for optimum results.

morbius10 morbius09

Textures done, then came the lightning effects.

Step 4

I only used some basic lights and a Sky object. These can all be found in Cinema 4D by default. After everything was set, the rendering process on my computer took about an hour. Rendering might take up more time depending on your hardware configuration.


Step 5

Regarding settings, I used two major effects: Global Illumination and Ambient Occlusion.


Hint when rendering: The higher you set the DPI setting, the smoother result you can get.

Step 6

I always generate and render lights in Cinema 4D. It’s easy. Just open a simple Light object, set up the color and the opacity and then start rendering it.


In this picture you can also see where my layers are right now.

Step 7

After all the rendering were done, I opened up Photoshop to achieve the final results – to literally give life to the 3D image.

I started here.


I’ve added these gradient layers with the given blending mode and opacity settings.


Plus these adjustment layers both on Normal 100%.


And come up with this result.


Step 8

Finally, I turned to Photolooks LooksBuilder to render my artwork out in a couple of color schemes. In the end of the process I tend to use the Smart Sharpen filter in Photoshop to give my artwork a final touch.

This is the end result, I hope I could inspire you a bit!


Click on the image for full size!


Thanks for tuning in to this brief tutorial of some 3D-modeling. Again, if you get stuck, feel free to leave a comment so Lacza can help you sort it out.

If you’re interested in learning 3D-modeling here on Szaboka’s Blog, let us know as well. We’re looking forward to your ideas and questions! See you next time!

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Web designer, web developer, UI/UX designer 9-5. Energy drink consumer, video game addict, avid blogger 5-9. Owner of

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6 Responses


  • vexeldesain said on 2013.08.22. at 10:31 Reply

    simple but epic tutorial :D nice !

  • Keira Bui said on 2013.08.22. at 20:25 Reply

    Very nice tutorial. Thank you for sharing!

  • Scott said on 2013.09.18. at 19:39 Reply

    This is really cool but there isn't really any explanation of settings. For example, how do you produce the nice falloff for the visible lighting? And which noise are you using with what size/scale etc.? That's what I was looking for with this tutorial!

  • Studiox said on 2013.12.15. at 14:32 Reply

    I`ll sure will ad your Blog to my whitelist.

  • Joseph Gabriel said on 2014.04.01. at 18:10 Reply

    I find the tutorials to be very interesting. What interest me the most is how you are able to apply texture, light, and effects into your artwork. However, more detailed explanation would be preferred.

  • vitor said on 2014.04.26. at 4:20 Reply

    which the configuration of the material????


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